Thursday, May 15, 2014

Superial Chess

In celebration of my first real novel going live on Amazon (link) I decided it was time for another blog post, since I've pretty much forgotten about this site since the rest of my life happened (I got married, against all odds).

In my novel "The End of Death and Taxes?" there is a brief mention of a board game the aliens play. This is a real game and I plan on marketing it soon as well. Any suggestions are welcome. Here are the rules:

Superial Chess

The classic version of Superial Chess is played on a 6 x 6 checkers board with identical cubes as pieces. Each cube has a black +, X, and O on three of the sides with a white +, X, and O on the opposite sides. The objective is to capture all cubes on the board or immobilize all opposing cubes. Each team starts with six cubes in the pusher aspect (dot) on their team’s color (black or white). Captured pieces are not removed from the board, but instead change to their equivalent aspect of the other team.

Aspects

The cubes have three aspects (pushers [o], hoppers [+] and slashers [X]) and two colors (black or white). The color determines the team and the aspect determines how the piece moves and captures. To change aspect, a piece must be off its home color (white on black squares or black on white squares). A piece that ends its move on its opposite color can also change aspect as part of ending its move. A piece that starts its turn on the opposite color can change its aspect instead of moving, but if it changes its aspect without moving it must wait for another turn to move. A piece that is captured cannot change aspect as part of the move where it is captured.

Pushers

Pushers (dots) move only one square per turn horizontally or vertically. Pushers can push any other piece on the board, including those of their own team. Pushers can move any number of other pieces in a row or column as long as there is an empty space at the far end. They capture by pushing a piece onto their color (black or white). For example, a white pusher will capture a black piece by pushing it onto a white square, and vice versa. Pushing other pieces on your team will not change them to the other team. If an opposing piece is pushed onto its home color (i.e., white pushed onto white or black onto black) it is only moved and not captured.

Hoppers

Hoppers (+) hop. A hopper moves by hopping onto adjacent pieces and forming a chain of jumps. It can only move horizontally or vertically. When it jumps on a piece, it can complete the jump in any horizontal or vertical direction adjacent to the piece that it jumped, except for the side that it came from, assuming that the adjacent square is unoccupied. From that square the hopper can make additional jumps, but cannot double back on its path while on the same turn. Hoppers can move over any piece, their team or of an opponent. A hopper may move two spaces, horizontally or vertically, without hopping over another piece, but if it does so then that is the end of its turn and it cannot do so after starting a move by hopping over a piece. If a jump is made over a piece, successive jumps over other pieces are allowed, but the hopper cannot jump over the same piece twice in one turn and cannot jump over an empty square after jumping over one or more pieces. Hoppers capture pieces they jump over only if that piece is on the hopper’s color. Thus, a hopper on its home color can not capture other pieces, since they will always be on the opposite color.

Slashers

Slashers (X) move much like a king in normal checkers. Like the hopper aspect, they can make multiple jumps over any piece but unlike hoppers, slashers can jump the same piece twice in a single turn. They always captures the opposing pieces they jump over, regardless of color. Unlike the hopper, they cannot change direction as part of their jump. Most notably, slashers can move around the edges of the board, always moving to the square equivalent to the one that they would have landed on had there been a square there. If you could wrap the board around into a cylinder shape (either top to bottom or side to side, depending on which side the slasher is crossing) then slashers would continue to move normally across all borders of the board. Only slashers can do this.

Background

The other colors on the pieces are not important to classic game play, but do serve purposes in other games. In general they represent the six factions as well as numbers when the cubes are used as dice. Yellow = 1, green = 2, blue = 3, purple = 4, red = 5, orange = 6. The colors represent the six Superial factions, and the game in general is meant to symbolize point-combat with the Power, much as chess symbolizes medieval warfare. In the Suprecium there are countless variations of this game, though the rules as presented here represent its core.

Random Moves

One common variant of the game allows each player to have one or more random moves, usually used to get out of draws or difficult situations. In a random move, a player throws three cubes as dice (or one cube three times). The first throw represents the X axis of the board, the second throw represents the Y axis, and the third throw represents the piece that will appear or be changed on the board. If there is no piece on the board at the coordinates indicated by the first two throws, then a new piece is added. If there is a piece there, then it is changed to the aspect indicated by the third throw.

Multiple Players and Larger Boards

Games with more than two players can be played by using colored paper squares to indicated which player owns which pieces. Games with more than two players are played on larger boards of variety of sizes and arrangements. Cubes of the same core color but on different teams may capture each other with slashers and hoppers, as pushers cannot capture pieces of the same core color (black or white).

Chess Variant

Shortly after the Superial arrival on Earth, Ninzeem (Superial Chess) was combined with traditional Earth chess. The chess pieces begin in their standard arrangement, and the cubes are arranged opposite them, filling all eight black or white squares of their starting side.

When the chess pieces capture a cube it is removed from the table. When the cubes capture a chess piece, it is exchanged for one of the opposite color. However, the first chess piece captured by the cubes becomes the king piece for the cubes.
This first king will be placed on the cube that captured it, and combines the abilities of that piece, and the cube. The cube can still change aspect and move normally, with the new piece on top of it. The new cube king can appear either on the square of the captured chess piece, or on the square where the capturing cube ended its turn. Were it not so, the cubes would never be able to capture a first piece, as it would immediately be in check if it is at all defended. Even with this rule, it can be very difficult for the cubes to capture their first piece.


The game is won when the king of either side is check-mated, or if all of the cubes are eliminated without capturing a first piece to become their king.

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I've tested the game extensively and would love to hear about your attempts to play it. I hope to soon have a link to where you can buy the pieces.